It’s also not combat damage as in this will double all damage, including things like Heartless Hidetsugu or Terror of the Peaks or even a Tim that you’ve put a counter on.įromTheShire: I actually think this is a pretty solid rate, you’re not only getting a one-sided Furnace of Rath, you’re also getting the supremely useful riot ability. Combine that with a damage doubler for +1/+1 counters and that’s an extremely solid card to pump your creatures and give haste. Expensive, but riot for mon-red is really, really nice. In a Dragon deck I think this is a great inclusion though, and I’m certainly not taking it out of this deck for Titan.Ĭredit: Wizards of the Coast Uncivil UnrestīPhillipYork: This is pretty solid. The other reality is using this in white/black decks to return things like Dance of the Dead.įromTheShire: In an average deck I think I’m likely sticking with Sun Titan due to the ETB, slightly larger body and vigilance, and sheer inertia. Of course you could be returning a Dockside Extortionist to the field but if you’re so lucky that’s just kind of a crazy game. However white does have some decent ETB’s to fetch lands and things. Sure you can get back something juicy, but Naya decks are usually very aggressive, and is this an on attack trigger, the thing you’re returning won’t get to attack, and it’s most likely to be a creature. Being able to give something, most likely Shalai, double strike every turn means you’re going to have a lethal threat in very short order since you’re also giving a counter along with the ability.Ĭredit: Wizards of the Coast Guardian ScalelordīPhillipYork: Probably too expensive. But a lot of the other backup ability also trigger on combat damage, so potentially this could be a big doubler for that, and a 2/1 double striker isn’t so bad for 3.įromTheShire: You’re paying a tax for the reusability, but this is Commander and you’re in green, you’ll be fine. If you’re running Impact Tremors and Witty Roastmaster and using this to get triggers there it’s possibly not so bad. Turning all of your many, many counters into direct damage is excellent, and flying and vigilance are super useful on a Commander, especially one you are likely to be pumping up and swinging with.Ĭredit: Wizards of the Coast Death-Greeter’s ChampionīPhillipYork: Really tempting to dig in and be dashing this out every turn, though that’s going to cost you 4 mana every turn. This goes really well with a lot of +1/+1 themes, and it’s nicely a 3/3 flyer with vigilance, and on top of that it’s an Angel Elf, both powerful tribes.įromTheShire: Agreed that this is the stronger of the two. This also goes infinite with The Red Terror instantly, though you need to deal 1 damage from a red source first. Doubling things is always a Commander favorite, and turning off chump blocking is pretty useful for whatever big threat you’re pumping.Ĭredit: Wizards of the Coast Shalai and HallarīPhillipYork: As is often the case, I feel like this is probably overall the stronger Commander for the deck. It wouldn’t be that hard to get Bright Palm up to 21 power in a turn and take someone out.įromTheShire: I don’t think you get 2 stacks since Backup says it only gains the ability if it’s another creature, but you can definitely put one counter and then double it when you attack, and you’ll have had plenty of times to get a Hardened Scales out beforehand to still get that extra counter. If you had a token doubler like Doubling Season or Elesh Norn, Mother of Machines then you’d get even more stacks. BPhillipYork: This is a pretty decent hitter Commander, especially because if it rolls out with haste, you can use the Backup ability on Bright-Palm, giving it 2 stacks of “when this creature attacks”, so it will go right away to a +4/+4.
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