The player may plunder the ship, kill its occupants, commandeer the ship, speak or trade with its occupants, or return to their own ship. Both hostile and peaceful NPC-piloted spaceships can be boarded. During combat, the player may opt to allocate power to weapons systems rather than their ship's "Grav Drive". Ships feature a "power allocation" system, whereby the player must prioritize which systems receive levels of power at any given time. Weapons must be equipped to defend the player's spaceship during ship combat. Larger spaceships may possess greater storage capacity and living space but a lower maximum speed and shorter maximum Jump Range. The game features a modular ship customization system, allowing players to modify their ships' central components, facilities, rooms, paint color, decorations, and weapons. At various "spaceports" located on planets, the player can buy and sell parts and spaceships, or have their own repaired. The player may also construct, purchase, or commandeer spaceships. Outposts can be constructed from a first-person perspective and an isometric perspective. In these outposts, the player can install Laboratories to research craftable items and upgrades, which are sorted into five categories: Pharmacology, Food & Drink, Outpost Development, Equipment, and Weaponry. Outposts can be erected by the player these can serve as homes or to facilitate resource-extraction operations. These must be extracted or harvested to fulfill many crafting recipes. Prior to landing, the player may scan planets to view their natural resources. When landed on a celestial body, the gravitational force acting upon the player varies depending upon the body's mass. The player is additionally able to equip various jetpacks (called boostpacks), which aids the player in both combat and the traversal of impassable or challenging environments. Equipping a telescopic sight enhances a weapon's accuracy while equipping a suppressor may engender a stealth-oriented playing style. Most weapons are customizable via attachments. A variety of firearms, explosives, and melee weapons may be used to defeat enemies. Each skill can also be ranked up by completing related challenges. As the player progresses, they will gain experience and level up, allowing them to unlock new abilities found in the game's five distinct skill trees: Physical, Social, Combat, Science, and Tech. Most or all traits are removable through quests or certain actions. For instance, the Introvert trait grants players more endurance when travelling alone, but reduces their endurance when travelling with a companion. As the player progresses, they will also unlock additional traits which may aid or hinder them. Choosing the background of the player character will unlock three starting skills. This includes choosing their body type, appearance, background, and (optionally) traits. Īt the game's beginning, the player may customize their character, who is a silent protagonist. Some recruitable NPCs are able to be romanced by the player. Each companion character has their own unique skills and abilities. The player may station crew members at any of their constructed outposts. Some may comment on choices the player makes. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player's behalf. As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player's crew. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has ever developed. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The majority of the landscapes within the game were procedurally generated they were subsequently modified and handcrafted content was developed around them. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. Players can switch between a first-person and third-person perspective any time in the game. Starfield is an action role-playing video game. Starfield is scheduled to be released on September 6, 2023, for Windows and Xbox Series X/S. The game takes place in a space-themed setting, and will be the first new intellectual property developed by Bethesda in over 25 years. It was formally announced during Bethesda's E3 presentation in 2018. Starfield is an upcoming action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.
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